renamed this project's main building block from Bulletin to Digest,
seems friendlier and better for puns (commit)
Jan 23 2023
moved most of our projects on GitHub from @feltcoop to
@feltjs, which will be a nonprofit, tightening
@feltcoop's scope to be a platform operator at
felt.social (still with the goal to be a
platform co-op), and making @feltjs and its repos a
community project more explicitly
an opt-in way to better scale components - this has been mentioned by the team. I'd love
to construct Svelte components from data without the compiler! I have no idea how feasible
that is but it might be enabled by this feature. This could be a path for end users to
"author" Svelte components without sandboxing or the compiler (with limits, but the way I
do this today with an AST+component is much worse).
iterator support for #each or a similar construct (#iterate?
it'd be nice to render sets/maps/etc without waste)
my two favorite RFCs are inline components and directive forwarding
shorthand style properties style:--some_css_var (without the
={var} part - I don't care about using kebab-case specifically for CSS vars,
I think this wasn't implemented because of that, but +1 for snake_case CSS vars)
whitespace handling (inherited from HTML, so very unlikely to change I think), sometimes
significant whitespace causes problems, and the fix makes the code much less readable,
it's one of the only things I miss from JSX
I don't have specific suggestions but slots have some limitations that would be cool to
see lifted
the syntax to pass CSS vars directly to components breaks things like :last-child and other selectors, I think it may be an intractable problem tho
Jan 17 2023
added the Board view to Felt - it's like a chat room but upside-down, so the input
is at the top and content flows downward, replies are nested, and the newest posts and replies
appear at the top:
github.com/feltcoop/felt-server/pull/663
Jan 11 2023
published a repo with setup instructions and resources for my dev environment: github.com/ryanatkn/setup
fixed a rendering performance problem in Soggy Planet
in cosmicplayground, closing
this issue
with this PR - the fix had me
write
my first WebGL shader! The code isn't great but it works, and I'll be able to use this pattern for more performance improvements
and new rendering capabilities